Saturday, November 27, 2010

Coconut Has a Strong Taste

You tried coconut only in Bounty chocolate? A coconut is a hard nut to crack. Do you like it? It's not bad. Though I don't prefer coconut with chocolate; taste's a bit fancy. Why? is it bad for the stomach? No, it's fancy tasting. Coconut has a strong taste on its own. I think does not complement chocolate taste well - will taste more like coco accentuated coconut rather than coconut accentuated chocolate. You know?

Though coconut lovers will differ with me. I'm not that crazy about coconut to have it with coco. Legend has it that all coconut tress in the world were planted by sea-faring Malays at the dawn of civilization. You didn't know it? Well, where you see brown skinned people then there will surely be coconut trees there too. This is a fact. Me likey coconuts.

Wednesday, November 24, 2010

Performance Engineering: Value in the Knowledge & Labor Saving

Here’s an interesting article about one guy ranting about what I perceive is his recent experience with a client whom is unable to fathom the value of the service he is providing. Boy would I like to see the client’s face when he saw the bill! (huhuhu) Anyway, this blog post entitled ‘On Value’ is good stuff! It is short and easy to understand unlike the other techno jargon available on this dude’s (casually named Joe) blog (laughing again). Mind you, he is a High Performance Computing expert or at least it seems so from the contents of his blog (I told you before that any of his blog posts prior to this one make sense to me). To make things short here you should go over there and read the article because one day you might be faced with a client who is unable to fathom the value of the service you are providing! You can thank him later.

3D Pepperoni Pizza Tutorial in 3ds Max

3D Beef Pepperoni Pizza available at Shutterstock - click now1. Create base dough

o In ‘Top’ viewport Create->Standard Primitives->Cylinder
o Cylinder radius: 15”
o Cylinder height: 5/8”
o Rename ‘cylinder01’ to ‘base_dough’
o Select Cylinder->Right-click mouse->’Convert to Editable Mesh’
o Choose ‘Edge’ in Editable Mesh rollout
o Right-click in Front viewport->Click on ‘[+]’ icon on top left of viewport->Choose ‘Maximize Viewport’
o Click on the’ Select & Move’ button->Select upper line with left-to-right box window motion
o Go to ‘Edit Geometry’ rollout->Chamfer: 1.5”->Press Enter
o Right-click in Front viewport->Click on ‘[+]’ icon on top left of viewport->Choose ‘Maximize Viewport’
o Right-click in Front viewport->Click on ‘[+]’ icon on top left of viewport->Choose ‘Restore Viewport’
o Choose ‘Polygon’ in Editable Mesh rollout
o Click on the’ Select Object’ button->Select upper line with left-to-right box window motion

View the entire 3D Pepperoni Pizza collection
o Go to ‘Edit Geometry’ rollout->Extrude: -0.5”->Press Enter
o Right-click in Front viewport->Click on ‘[+]’ icon on top left of viewport->Choose ‘Restore Viewport’
o Click on the’ Select Object’ button->In ‘Top’ viewport->Select entire object with right-to-left box window motion
o Right-click mouse->’Convert to Editable Poly’
o Go to ‘Subdivision Surface’ rollout->click to activate ‘Use NURMS Subdivision’->Type ‘1’ in ‘Iterations’->Entire object will be rounded

2. Make base dough into imperfect circular shape

o With base dough object still selected->go to the ‘Noise’ modifier in the modifier drop down list->scale:50->tick the ‘Fractal’ with 1.3 ‘Iterations’->For ‘Strength’ do X:10”, Y:8”

3. Reduce model face count to half for efficiency

o With base dough object still selected->go to the ‘MultiRes’ modifier in the modifier drop down list->click ‘Generate’->Under Resolution section ’Vert Percent’ field type: 50

4. Repeat any required above steps for modeling a cheese layer & pepperoni

o Click on the ‘Snaps Toggle’ button
o In ‘Top’ viewport start cylinder from center of ‘base_dough’
o Cheese Cylinder Radius: 1’ 2”, Height: 1/8”
o Rename ‘cylinder02’ to ‘mcheese’
o Pepperoni Cylinder Radius: 1 1/8”, Height: 1/8”
o Rename ‘cylinder03’ to ‘pepperoni’
o Click off the ‘Snaps Toggle’ button and align the ‘mcheese’ & ‘pepperoni’ layers as like a real pizza in the ‘Front’ viewport (May want to use wireframe mode here)


View the entire 3D Pepperoni Pizza collection
5. Applying materials to the pizza

o Open the ‘Material Editor’ (Press ‘M’)
o Drag and drop the below jpg images into a material sample window (one for each jpg).
golden crust bitmap
mozarella cheese bitmap
beef pepperoni bitmap
o Drag and drop to the associated 3D object in ‘Perspective’ or ‘Top’ viewport e.g., ‘crust.jpg’ to ‘base_dough’ and etc
o Select ‘base_dough’ object and click on the ‘MapScaler’ in the ‘Modifier’ drop-down menu in the rollout. Do the same for other objects thereafter and input the below:
a. ‘base_dough’ object: scale->5’
b. ‘pepperoni’: scale->1”
c. ‘mcheese’: scale->1’, click to activate ‘Wrap using Smoothing Groups’

6. Refining object forms

o Select ‘base_dough’ object and click on the ‘Tessellate’ in the ‘Modifier’ drop-down menu in the rollout. Do the same for other objects thereafter and input the below:
a. ‘base_dough’ object: ‘Operate On->Polygons, ‘Edge’ is selected, Tension->50, Iterations->3
b. ‘pepperoni’: ‘Operate On->Faces, ‘Edge’ is selected, Tension->25, Iterations->1
c. ‘mcheese’: ‘Operate On->Faces, ‘Edge’ is selected, Tension->10, Iterations->4
o Select ‘mcheese’ object->Right-click mouse->’Convert to Editable Mesh’->select ‘Vertex’ in the rollout->Click on ‘Select & Move’ button->Hold down ‘Ctrl’ button while selecting vertexes around the dark spots of cheese and move the vertices up slightly to emulate cheese bubbles

7. Applying lighting to the pizza

o Select ‘free direct light’ and place it in the center of the pizza in the ‘top’ viewport
o Adjust the height of the to about 4’ above the pizza in the ‘front’ viewport

Now render away! Your 3D Pepperoni Pizza is now ready to be served!

3D Modeling the Hypnotic Spiral Projector Screen Tutorial in 3ds Max


3D Hypnotic Spiral Projector Screen available at Shutterstock - click now1. Exporting & Importing the Projector Screen Object

a. Open the Projector Screen Sketchup object and export the object to ‘.3ds’ file.

b. ‘Import’ or ‘Merge’ into 3ds Max the Projector Screen ‘.3ds’ object (the latter might be impossible)

c. The Projector Screen object will be a 3D object -> save the file

2. Creating the Hypnotic Spiral

a. Acquire the image and open in Adobe Illustrator (or Paint, Photoshop for file type conversion) -> save as jpg
• Here’s what’s NOT to do: Open the Hypnotic Spiral image in AI -> Right-click choose ‘Create Outline’ -> Export as AutoCAD drawing -> Import the AutoCAD drawing into 3ds Max -> Select ‘Segment’ in rollout -> Select & delete frame -> ‘Edit Poly’ -> Result will be too heavy (too many polygons)
hypnotic spiral source image


b. Continue the RIGHT method here -> Ctrl + Right-click -> Select ‘Plane’ and draw in ‘Top’ viewport

c. Press ‘M’ to open ‘Material Editor’ –> Click small box beside ‘Diffuse’, select ‘’Bitmap’, open ‘jpg’ file -> Click ‘Assign Material to Selection’ button (third button from left beneath the sample windows) -> Click on ‘Show Standard Map in Viewport’ button (fourth button from right under sample windows) which will apply and show the ‘Hypnotic Spiral’ bitmap in the viewports

d. Adjust bitmap size to exact jpeg size in 'rollout' -> Press ‘F3’ to hide image on plane

e. Choose ‘Line’-> Draw following the outlines of the ‘Hypnotic Spiral’ image casually -> Right-click choose 'Bezier' -> Adjust the lines to best resemble the image -> Rename the line to ‘Hypnotic Spiral’

f. Go to the ‘Modify’ section of the rollout -> May add more ‘Vertex’-> Choose ‘Segment’ in 'rollout' then choose ‘Divide’ or alternatively right-click choose ‘Divide’ (Set a fixed amount of vertexes every time in the numeric entry space on the right of the ‘Divide’ button in the rollout)

g. May want to put this modifier easily accessible as button in the rollout -> Click the ‘Configure Modifier Sets’ button on the most right below the sub-object window middle of the rollout -> set ‘Total button amount’ -> Select a button on the right then double-click the modifier from the left list to be made into new rollout buttons

h. Go to ‘Modifier’ drop-down list and choose ‘Bevel’ or click the button in the rollout if it had been made in the prior step -> Level 1: Height: 12.7mm Outline: 0, Tick to activate Level 2: Height: 12.7mm Outline: 0, Level 3: Height: 12.7mm Outline: -3.5mm

i. Tools -> Grid and Snap Settings -> Choose Snaps required -> ‘Options’ tab-> Tick to activate everything -> Click 'S' every time to toggle ‘Snap’ feature on (Snap move orientation F5: X, F6: Y, F7: Z, F8: free) -> Move the ‘Hypnotic Spiral’ object to the surface of the projector screen at center

That’s it! Now the 3D model can progress to rendering!

3D Concrete Gravel Distorted Alphabet/Number Tutorial

1. Modeling the Alphabet/Number

a. Here’s what NOT to do -> Create ‘A’ alphabet in Adobe Illustrator-> Choose font type-> Right-click choose ‘Create Outline’ -> In ‘Top’ viewport Line -> Click roughly around number -> Right-click choose Bezier -> adjust curves to fit original form -> save this base number lines for future use -> Convert lines to editable Poly ->This method is unnecessary

b. Here’s the RIGHT thing to do -> Go to the ‘Create’ rollout -> ‘Shapes’ menu -> Choose ‘Text’ ->Type ‘A’ or any other alphabet or number -> size: 2540mm ->Click on ‘Extrude’ button in the rollout (if it’s not there go here to read how it’s done) -> Under ‘Parameters’ fill in ‘Amount’: 150mm

c. Click the ‘Select and Rotate’ button in the main menu -> Click on the ‘Text’ object -> Press ‘F12’ to open the type-in box and type ‘90’ in the ‘X’ blank to rotate the text upright

d. Go to ‘Modifier List’ drop-down menu -> Under ‘Parametric Modifiers’ choose ‘Wave’ -> Amplitude 2: 400mm, Wave Length: 477 -> Phase: 1.3
e. With the Alphabet still selected -> Find ‘MeshSmooth’ in the ‘Modifier List’ and click it -> Set Iterations: 0


2. Modeling the Gravel

a. Go to the ‘Create’ rollout -> ‘Shapes’ menu -> Choose ‘Rectangle’ and rename it to ‘Gravel’ -> Click on ‘Extrude’ button in the rollout -> Under ‘Parameters’ fill in ‘Amount’: 2000mm

b. Now click on the ‘Tessellate’ button in the configured rollout or find it in the ‘Modifier List’ drop-down menu -> Make sure the ‘Parameters’ is set to operate on ‘Face’ -> Iterations:4, Tension: 30

c. Find the ‘Noise’ modifier and click it -> In the ‘Parameter’ rollout set ‘Scale’: 100, tick to activate ‘Fractal’ -> Under the ‘Strength’ rollout set Y: 6mm and Z: 8mm to boost the ‘Gravel’ form intricately

d. With the ‘Gravel’ still selected -> Find ‘MeshSmooth’ in the ‘Modifier List’ and click it -> Set Iterations: 2 -> Make sure in the ‘Settings’ rollout the ‘Input Conversion’ is ‘Operate On’ ‘Polygons’ button

e. Button click or find the ‘MultiRes’ modifier in the ‘Modifier List’ drop down list-> Click 'Generate' -> Under the ‘Resolution’ in the 'Vert Percent' field type: 5

f. Use the ‘Select and Uniform Scale’ button to scale the ‘Gravel’ size down to desired size

3. Gravel Layout

a. Layout stones assortments using 'Copy' clones for efficiency

b. Once finished select all objects in the ‘Top’ viewport -> ‘Alt’ select the 'A' alphabet to deselect it -> ‘Alt Q’ to enter ‘Isolate’ mode

c. Select any ‘Gravel’ object -> Click the ‘Edit Poly’ button or find it in ‘Modifier List’ drop-down menu -> Click the side box on the right of the 'Attach' button in rollout -> Shall open the ‘Attach List’ window -> Hold down ‘Shift’ and select all ‘Gravel’ objects

d. For any reason to detach selected objects -> Select attached object -> Press the ‘Element’ button in the rollout -> press 'Detach' or its side button then ‘OK’

e. To delete the previous unused “Attachment” object -> Click the ‘Select by Name’ button in the top menu -> Select the useless object -> in the ‘Left’ viewport move the object away as necessary then press the ‘Delete’ button on the keyboard

4. Applying Materials to the Gravel Attached Object

a. Now that all the ‘Gravel’ objects are attached together the material to be applied can be done once efficiently

b. ‘M’ to open the ‘Material Editor’ -> Click the side box right of 'Diffuse' -> Choose 'Bitmap'-> Go and open the source ‘jpg’ image -> Set ‘Blur’: 0.01 to maximize the texture (as shown in sample window) -> Click on ‘Assign material to Selection’ -> Click on ‘Show Standard Map in Viewport’

c. Adjust the material by clicking on ‘UVW Map’ button or find it in ‘Modifier List’ drop-down menu -> Under ‘Mapping’ select ‘Box’ (for typical 3D objects usually use ‘Planar’ or ‘Box’ in ‘Mapping’ of ‘UVW Map’)

d. Click 'Go to parent' -> drag & click (Copy clone) bitmap in ‘Diffuse Color’ to ‘Bump’ -> Test render using Mental Ray


5. Applying Materials to the Alphabet/Number

a. Same as above -> though do set ‘Specular Level’: 80, ‘Glossiness’: 50 -> ensure ‘Diffuse Color’ in Material Editor ‘Maps’ is off (for the bland & gray concrete color) -> ‘UVW Map’ settings: ‘Length’, ‘Width’ and ‘Height’ are all equal at 1192mm

6. Settings for the V-Ray Render Setup

a. Open ‘Render Setup’ -> Set in ‘Assign Renderer’ rollout in ‘Production’ to ‘V-Ray’ -> Default lights Off -> Image Sampler: Adaptive DMC -> Antialiasing filter: Catmull-Rom

b. V-Ray Environment -> GI Environment-> On

c. Color Mapping: HSV exponential

d. Indirect illumination -> Indirect illumination (GI): On -> Irradiance map -> Built-in Presets -> Current preset: Low -> Options -> Show calc. phase: tick on, show direct light: tick on

e. Settings -> V-Ray System ->Render region division -> Region sequence: top to bottom

7. Applying V-Ray Lighting

a. Click and open up ‘VrayLight’ -> V-Ray light parameters -> Multiplier: 4, Options -> ‘Invisible’ tick on -> Click in ‘Top’ viewport at the left front side of the model -> adjust light object in appropriate viewport to make it big enough to cover entire model

b. Use the ‘Left’ viewport -> Place the light just above the model -> To tilt the light about 45 degrees -> Click the ‘Select and Rotate’ button -> Select the light -> Click the ‘View’ drop-down list -> Choose ‘Gimbal’

c. Place identical lights on the opposite side and another shining from the right behind the model

d. Upon test rendering, the whole model might appear too white-washed -> Select object-> Right-click choose Vray properties -> ‘Receive GI’ lower to 0.6 (for ‘A’ alphabet) and 0.5 (for Gravel)

8. Applying V-Ray Camera

a. ‘Create’ rollout -> V-ray Physical Camera click and drag in ‘Top’ viewport -> Use ‘Left’ viewport -> Click ‘Select by Name’ button -> Choose both ‘VRayPhysicalCamera01’ and ‘VRayPhysicalCamera01.Target’ -> Use appropriate viewports to adjust desired camera view

b. V-Ray Physical Camera settings: shutter speed: 13, film speed: 200, white balance: Neutral

c. In ‘Perspective’ viewport -> Right-click ‘Perspective’ (upper left hand side) -> Go to ‘Cameras’ -> Choose ‘VRayPhysicalCamera01’

d. Right-click at ‘VRayPhysicalCamera01’ at upper left of viewport -> Click to activate ‘Show Safe Frames’


9. Creating a White Background for Final Isolation Image

a. Save final rendering as ‘Targa Image File’ file -> Makes the final image sharper for post-processing in Photoshop -> Also the ‘Alpha’ channel is efficient for creating a white background for an isolation image

b. Open saved Targa file in Adobe Photoshop -> Change ‘Background’ layer to editable layer (click on it twice and rename to ‘Original’) -> Click on ‘Channels’ tab -> Click ‘eye’ icon to activate ‘Alpha’ channel -> Switch off all the other channels above it

c. Ctrl + click object in box next to the ‘eye’ icon -> This makes a complete selection of the object’s outline -> Go to ‘Select’ at the top menu bar -> Select ‘Inverse’

d. Go to ‘Layers’ tab -> Fill back ground with pure white (or create a new layer with pure white fill and delete old background in original layer then place ‘Original’ layer to uppermost level)

e. Ctrl + D (deselect)

10. Making the Colors in the Final Image P-O-P!

a. Right-click on ‘Original’ layer -> Choose ‘Duplicate’ -> Name new layer as ‘Match_Color’

b. Click on ‘Auto Tone’, ‘Auto Contrast’, & ‘Auto Color’ as required

c. Go to ‘Image’ in main menu -> Adjustments -> Match Color

d. Adjust ‘Luminance’ to best natural looking brightness (range around max 140-160 will suffice depending on nature of design)

e. Adjust ‘Color Intensity’ to best natural looking color P-O-P-ping out (max range same as above though some designs make require a full 200)

f. Click ‘OK’ and save the ‘.jpg’ with maximum quality

Now the work is ready to be rendered! Render-rendering! huhu :-)

Convert to Editable Spline then Trim Tutorial

1. Make the Alphabet/Number

a. Go to the ‘Create’ rollout -> ‘Shapes’ menu -> Choose ‘Text’ -> Click anywhere in the ‘Top’ viewport -> Type ‘5’ or any other alphabet or number-> size: 250mm -> Pick ‘Magneto Bold’ in the text style drop-down menu

2. Make the Plane to Draw the Tracks

a. Right-click+Ctrl then click on ‘Plane’ -> Click ‘M’ to access ‘Material Editor’ -> Click the box next to the ‘Diffuse’ button -> Click on ‘Bitmap’ -> Open this ‘jpg’ from wherever you saved it in -> Click on the ‘Go to Parent’ button -> Adjust to ‘Opacity’ to 30 (easier to see the drawn lines later)
b. Adjust the ‘Plane’ parameters to ‘Length’: 1 and 4/8” (just type 1 4/8” in the blank box) & ‘Width’: 2 4/8” -> Click on the ‘Select and Rotate’ button and select the plane in the ‘Top’ viewport to rotate the plane to about 2 o’clock -> Click on the ‘Select and Move’ button and use it to move the plane to the upper middle section of the ‘5’ number

3. Draw the Tracks Following the Image

a. Zoom in to one of the tracks in the image -> Go to ‘Create’ then ‘Shapes’ and click on ‘Line -> Choose any of the tracks in the image and draw a rectangle-like shape -> make sure to accentuate a round corner by clicking once at start of corner, one in the center and another at the end of the corner for next rounding procedure
b. Select the drawn line object -> click the ‘Modify’ tab then click on the ‘+Line’ in the hierarchy box -> Choose ‘Vertex’ -> Go to the ‘Top’ viewport then choose the center vertex -> It should turn red like in the picture
c. Now make sure the ‘Select and Move’ button is selected -> Right-click then choose ‘Bezier’ -> adjust the green handles for the desired curvature
d. Repeat the same procedure for the opposite corner and the middle vertex in the two lengths
e. Then click on the ‘Refine’ button and add new vertices as shown in red in the image
f. Click the ‘Mirror’ button, choose ‘Mirror Axis: YZ’, ‘Offset: 4/8”’, and ‘Clone Selection: Copy’ then press ‘OK’
g. Click on the ‘+Line’ hierarchy box to exit -> Click on ‘Select and Rotate’ button -> Rotate mirrored object to about 45 degrees -> move object to align with track in plane image
h. Multiple copy the tracks to fill in the upper section of the number ‘5’
i. Select all the tracks and plane image then copy them to fill the lower section of the number ‘5’
j. Hide the plane image as it will not be required now

4. Prepare the Entire object for Extrusion

a. Select the number ‘5’ -> Right-click and select ‘Convert to Editable Spline’
b. In the ‘Hierarchy Box’ click on ‘+Editable Spline’ -> Click on ‘Spline’ -> Go to ‘New Vertex Type’ section in the rollout and click on ‘Attach Mult.’ Button
c. A selection window will pop out -> Shift+down arrow all the objects -> Press ‘Attach’
d. Zoom into ‘Top’ viewport (press Alt+W to make this the only viewport) -> Press the ‘Trim’ button -> Trim out all the unwanted splines

Thanks for trying out the Tutorial!

Creating Vaulted Ceiling

1. Create Planes

a. Save into new sequential file
b. Ctrl+Right-click->Plane->Draw in Top viewport framing walls
c. Adjust Length or Width Segments->Won't require so much probably
d. Click 'Move' button then Shift+X axis to copy plane to ceiling level
e. Adjust in Left viewport for precision using Edge/Segment & Endpoint Snaps
f. Rename new plane as 'Ceiling' and original plane as 'Floor'

2. Place into Layers the Two New Planes

a. With Floor selected->Right-click on main toolbar->choose 'Layers'
b. Layer in 'Default'->Create New Layer 'Floor'
c. Tick 'Move selection to New Layer'->OK
d. Freeze 'Floor' layer as to not disturb selection in workflow->Will turn gray
e. Do the same with the 'Ceiling' layer but don't freeze or hide it yet

3. Vaulting the Ceiling

a. Apply 'Edit Poly' modifier to 'Ceiling
b. Select 'Vertex' sub-object
c. Left viewport window select vertices in center and move to beginning of vault
d. Adjust to approximate closeness by zooming in
e. Window select vertices near highest point in Left viewport and align
f. Now will be a hassle to work in the interior so hide the 'Ceiling' layer

Creating Vaulted Wall

1. Prepare Wall Geometry

a. Save into new sequential file
b. Enter Segment sub-object of chosen wall
c. Click 'Divide'
d. Enter Vertex sub-object to move division
e. Go to Top view to match-up with reference wall (use Endpoint Snap for accuracy)

2. Create Copy of Original Parametric Wall (Emergency Amendments)

a. With Wall selected->Rght-click on main toolbar->choose 'Layers'
b. Layer in 'Default'->Create New Layer 'Parametric Wall'
c. Tick 'Move selection to New Layer'->OK
d. Go to Edit->Clone->Copy->Rename 'VaultedWall'->OK
e. In Layer again choose 'Default' layer->Click 'Add Selection to Current Layer'
f. Turn off (Hide) Parametric Wall layer

3. Convert Copy Wall to Editable Poly

a. Select 'VaultedWall'->Right-click->Convert to Editable Poly
b. Results in Wireframe (F3) will show some wall edges being connected to windows & doors
c. Now able to access more vertices (more raw)
d. Window and door holes are 'baked-in' now (no longer immediately adjustable)

4. Create Vaulted Ceiling

a. Maximize Left viewport
b. Select VaultedWall->Enter Vertex mode
c. Select all vertices to be highest point
d. Move up to highest point (press 'Shift' to straighten)
d. Select all other related vertices to be visually aligned with line up to highest point

Adding Doors to Wall Work Sequence

1. Prepare Wall Position

a. Save into new sequential file
b. Top->Zoom out->Zoom in to where doors will be

2. Create Doors

a. Create->Geometry->Doors->Choose Door type
b. Best with Snaps activated to wall surface (Edge/Segment)
c. Click inner wall->drag for length->release mouse
d. Drag again for Depth->Release->Drag for height->see in elevation viewport & Type-In rollout
e. With door selected use Select and Link button then select wall for opening
f. Doors are parametric (adjustable parameters e.g. height, opening,leaf, & etc)

Adding Windows to Wall Work Sequence

1. Prepare wall position

a. Save into new sequential file
b. As necessary e.g. to center of 0'0" in Top viewport (with Snaps on)
c. Top->Zoom out->Zoom in to where windows will be

2. Create Windows

a. Create->Geometry->Windows->Choose window type
b. Best with Snaps activated to wall surface (Edge/Segment)
c. Click inner wall->drag for length->release mouse
d. Drag again for Depth->Release->Drag for height->see in elevation viewport & Type-In rollout
e. With window selected use Select and Link button then select wall for opening
f. Windows are parametric (adjustable parameters e.g. height, opening, etc)

Create Wall Work Sequence

1. Prepare Workspaces

a. Ascertain measurement type: inch & feet or Metric
b. Check units setup->Customize->Units Setup
c. Ascertain Snap settings->Which snap will be used? e.g. Endpoint
d. Ascertain Grid settings->e.g. Grid Spacing of 6"
e. Ascertain which viewport used first and maximize it e.g. Top viewport for wall plan (this means that only axis X & Y matters); Transform Type-In's to view measurement

2. Create Walls

a. Chosen method is 'Wall Primitive'
b. Go to Create->Geometry->Modifier dropdown list->AEC Extended
c. Click on 'Snaps' button to activate it
d. After clicking to draw wall->view Y Transform Type-In->0' 0" means wall straight on Y axis
e. Hit 'i' to extend viewport into the 'unseen' while in tool mode
f. Navigate with X & Y axis in mind
e. Close wall on initial point->Weld?->Yes->To finish right-click

The ‘Push Magnet’ Perspective

Raw data is useless without perspective/direction. I got all these skills to acquire and I know and believe that I can acquire them well. The question is ‘But for what purpose? These skills will be akin to raw data without perspective. Get the lowest paying job irrelevant to these skills and work there for two months then it will be clear the purpose of acquiring these skills – to get better income than the low wage, long hours; stress-laden job. This is the ‘push magnet’ perspective.

So if you’re ever at lost thinking ‘Why am I doing this?’ then go get yourself a part-time job that really pays low and you’ll see why. Huhu ) Now how about where will these skills bring you? This requires the ‘pull magnet’ perspective which is another story. Be the magnet (Besi Berani in Malay; direct translation: Brave Metal)

Monday, November 22, 2010

Sewer Photo on ShutterStock is My Bestseller

Sewer photo available at Shutterstock - click now
How quaint. The best selling photo I have on ShutterStock is an image of a sewer drain! This is so compatible to my level of current earnings at ShutterStock. This is too funny! I have to write about this! Oh yes, I’m doing it already now (giggling away). Anyway I’m quite in the mood to write today. This is the start of the weekend  (at the time of writing). I’m sure my business partners won’t mind me going astray for a few hours today and write till I can’t write anymore. All right now back to this sewer photo. I took this photo while on vacation in Pulau Langkawi. I was there for my elder sister’s birthday a few years ago if I remember it right. I had my Olympus e420 then and was bored so went around the resort compound to snap a few photos. Seriously, I never thought that this sewer photo would be a bestseller for me. This is too funny!

Wednesday, November 17, 2010

Bukannye Teruk Sangat Pun Gambar-Gambar 3D

Take a look at my images available at Shutterstock - click now
Ni yang aku malas nak submit ‘images’ kat ShutterStock ni. Submit enam gambar senang-senang je kena ‘reject’. Dah le aku penat-penat belajar teknik memotong dan menyambung polygon pakai 3ds Max. Memang terkena ‘checker’ merepek le kat ShutterStock kali ni. Ape ra; masukkan je le. Bukannye teruk sangat pun gambar-gambar 3D yang aku buat ni. Sape-sape minat nak komen cube tengok – ade boleh bikin ini macam? HUhu..Ah, bengang ah aku dengan ShutterStock kadang-kadang.

Macam bagus sangat ‘checker’ kat sane. Aku nak complain pun malas. Kalau aku pakai V-Ray untuk rendering then kena reject memang lagi le bengang. Ini macam malas le aku nak submit art-work kat ShutterStock lagi. Tunggu sebulan dua lagi ke. Bukannye ade banyak sale pun ‘barang’ 3D ‘simple-simple’ aku kat sana. Aku suspek yang orang-orang yang banyak ‘sale’ jual imej-imej 3D ‘simple’ kat ShutterStock adalah komplot untuk ‘pancing’ artis submit imej banyak-banyak lepas tu ShutterStock rilek-rilek makan 50% komisen. Mule le aku start terbau ‘scumbag scam’ semata-mata.

Sunday, November 14, 2010

Minerals are Crystals: Turquoise, Pyrite, Topaz...

Turquoise jewelry from Simply Silver and Spice
The earliest forms of jewelry were items that early humans found naturally, such as shells or bits of bones. Early gravesites have also revealed that pre-historic man buried his dead with flowers and with carved ivory beads. These primitive beads would have taken at least an hour each to make.

Early man also might have found bits of turquoise that occurred naturally in areas of Turkey and North America. The pearlescent swirls found inside an abalone or conch would have also been used as jewelry. They might have also found the earliest types of precious gems in the form of natural crystals, such as quartz or diamonds. Crystals are solid substances where the molecules are arranged in a symmetrical fashion, and they generally fall into one of six shapes:

Isometric, or cubic crystals are shaped like blocks and are symmetrically shaped. An example of an isometric crystal would be pyrite. This is also called fool’s gold because it has a metallic yellow or brassy color similar to gold. Tetragonal, where the crystals are shaped like four-sided prisms and pyramids. An example of a tetragonal crystal is the zircon. Hexagonal crystals are shaped like six-sided prisms, or pyramids. An example of this kind of crystal is the beryl, which includes gems like emeralds and aquamarines.

Orthorhombic crystals: An example of an orthorhombic crystal is topaz. Topaz can come in a variety of colors, although the mostly highly prized is a deep amber color. At one time, topaz was much more valuable, until rich veins of it were found in Brazil, which devalued the market. Monoclinic crystals are short and stubby, with tilted faces at each end. Monoclinic crystals include gypsum. Triclinic crystals are usually flat with sharp edges but no right angles. Each crystal has three unequal axes. An example of triclinic crystal is feldspar.

Thursday, November 11, 2010

Training to Do Big Architectural 3D Projects

I would like to let off some ‘steam’ here now by ranting. I have been doing 3D on 3ds Max software since yesterday. I don’t do anything much else other than 3D. I’m training myself for doing big architectural 3D projects. It will be my business with a few business partners. It is a lot of work this 3D. I can see it already by practicing my skills by drawing simple objects.

I’m tired, so tired of this today. Perhaps I’m bored. I’m taking a break now. Perhaps I will take more breaks after this too. I don’t want to eat much because then I can’t practice because it will hurt. I’m bored and I can’t eat. Well at least this is better than being bored and in pain. My ‘reactor’ is all messed up since more than ten years ago. Makes me more disciplined in what my body consumes. Now that I’m doing 3D and not much else, I have to maintain this discipline to get many, many projects done.

Wednesday, November 10, 2010

An Unexpected Awakening: Hot Dream - Not a Wet One III

“Na na na- na na na na, down my spine, in arresting chief, in a nani list,” hears this emotional song for a feisty seductive would-be lesbian lover (shot in the center mass by Van Damme) from an overhead bridge about 5 meters away after a struggle (camera) with jealous ex-boyfriend (who gets in a fit of rage and pulls out a gun while two lesbians runs away in terror). He gets shot by his own gun at shoulder through heart (first person shooter view of me struggling with the enraged ex-boyfriend). That was the last we saw of him in this short film.

Blood gushing (she gurgles) from her mouth as she lay on her back on the floor, her hands on her stomach; blood trickling out of small bullet wound. I applied pressure to her wound and said to her, “Hang in there”. I then shouted at the top of my voice, “Somebody G-E-T the Paramedics!” Suddenly she stops struggling and a few seconds (everything was silent) she dies in (camera) my arms just as paramedic arrives (camera view of their arrival), looks (at cam) and shakes head confirming that she’s gone forever. Woke up feeling “chilly” and freezing, took a warm thick blanket to cover body, a few minutes later woke up to write this all down.

An Unexpected Awakening: Hot Dream but not a Wet One I

Tuesday, November 09, 2010

Free Silver American Eagle coin for Confidence Boost

For folks who have around US$1500 extra this month there is an offer going on at Usgoldbureau.com. Buy a 1oz Gold American Eagle Coins at this wholesale. Also receive a free Silver American Eagle coin (regular retail price - $23.95) to experience dealing with this company. What’s up with this deal you ask? Well, you get the free Silver American Eagle coin first just to see how your purchase process will be with this popular precious metals dealer. Later on, who knows you might want to purchase gold bullion through this same way too! It is good to have an instilled confidence in such a high cost transaction via the internet and Usgoldbureau.com is determined to give this to you!

An Unexpected Awakening: Hot Dream - Not a Wet One II

The first chick did not mind that I tried to chat with her BFF (Best Friend Forever) and ask for her phone number too. This 2nd chick was a tad reluctant to provide; she wrote down the first few numbers but then had second thoughts. Well at this point I was a bit disappointed. I took the piece of paper, looked at it (camera) and started walking away. At this moment the first chick held my hand. ”Don’t leave,” she said.

At this very instance this first chick was already naked on the bed. The bed was a big king sized bed with soft white lace curtains at its sides (camera directly front of bed, close-ups as to one’s preference). Then suddenly the 2nd chick comes on the bed from left view (camera). She was naked too and sits on top of *censored*. The 1st chick starts *censored* the 2nd chick’s *censored*. 2nd chick does the same in reply till they were in a *censored* position.

Never entered my mind these two were hot lesbians. I must be super blessed today! Felt natural for me to join the two chicks, got closer & closer to first chick’s *censored* till I was that close to forgetting about my own lover when suddenly ‘BANG!’ the jealous ex-boyfriend of these two hot lesbians ‘crashes’ into the room (entry from left side camera pan his movement 5m away).

An Unexpected Awakening: Hot Dream but not a Wet One III

Sunday, November 07, 2010

An Unexpected Awakening: Hot Dream - Not a Wet One I

This nagging discomfort I am feeling – I am looking for toilet, I had to pee. Some dudes were playing cards as I look back to the room. First section was not good, second one also a no, the third could be good but its 10 meters away. Found out this was a co-ed dorm - boys on the left row and girls on the right. This hot cream chocolate chick came into toilet where I was pissing. Real pleasant personality she had. She was petite with an athletic body. Like was natural to ask her for her phone number and got it easily from her too. Her BFF a.k.a. ‘Best Friend Forever’ (another hot cream chocolate chick although a bit lankier) arrived a few minutes later into the bathroom. This other chick wasn’t as pleasant and welcoming as the first one to me. Nonetheless she was also attractive though not much more than the first.

An Unexpected Awakening: Hot Dream but not a Wet One II

Friday, November 05, 2010

Calm Gold Price vs. US Dollar ‘Down’ Everywhere

After a break from the bull-rush the price of gold has returned to its usual heading - up, up and up some more. The price of gold has risen again this week. Good for gold investors like gold coin holders but not good for the US dollar. Boy this is depressing to have savings in USD this year. Not only does the value of the US dollar is ‘down’ everywhere, other major currencies are becoming more expensive to buy too! On a calmer note, the gold price has broken its highest peak price as many more people invest in gold as a safe haven for their money. It is now crystal clear that gold is up and US dollar is down! Better to have a relatively calm gold price than a turbulent roller coaster ride with the USD anyway.

Save as Targa Format and Efficiently Create an Isolated Image

1. Creating a White Background for Final Isolation Image

a. Save final rendering as ‘Targa Image File’ file -> Makes the final image sharper for post-processing in Photoshop -> Also the ‘Alpha’ channel is efficient for creating a white background for an isolation image
b. Open saved Targa file in Adobe Photoshop -> Change ‘Background’ layer to editable layer (click on it twice and rename to ‘Original’) -> Click on ‘Channels’ tab -> Click ‘eye’ icon to activate ‘Alpha’ channel -> Switch off all the other channels above it
c. Ctrl + click object in box next to the ‘eye’ icon -> This makes a complete selection of the object’s outline -> Go to ‘Select’ at the top menu bar -> Select ‘Inverse’
d. Go to ‘Layers’ tab -> Fill back ground with pure white (or create a new layer with pure white fill and delete old background in original layer then place ‘Original’ layer to uppermost level)
e. Ctrl + D (deselect)

Now the work is done here & ready to be post-edited!

Wednesday, November 03, 2010

ИЗВЕСТНАЯ ПРАКТИКА ПЛАСТИЧЕСКОЙ ХИРУРГИИ В ЛОС-АНДЖЕЛЕСЕ

«Родео Драйв» – известная клиника пластической хирургии в Лос-Анджелесе. Клиника пластической хирургии - это то место в Лос-Анджелесе, где можно найти лучшего пластического хирурга по доступной цене. Эта клиника расположена на Родео Драйв. Клиенты могут заметить, что не только состоятельные люди, которые ходят по магазинам высокого класса на Родео Драйв, могут позволить себе пластическую хирургию.

Клиника «Родео Драйв» отмечает, что многие из ее клиентов относятся к различным слоям общества и имеют разные уровни дохода. Кроме того, с дополнительной финансовой помощью любой может позволить себе сделать пластическую операцию. Здесь вам помогут подобрать лучшую услугу, соответствующую вашему уровню дохода. Я не был бы удивлен, узнав, что главной причиной того, что Клиника пластической хирургии располагается именно на Родео Драйв, является возможность обеспечения престижа, комфорта и профессионализма для ее клиентов.

Клиника «Родео Драйв» обеспечивает конфиденциальность обращений и обслуживания. Этот вариант подходит для знаменитостей, желающих ускользнуть от папарацци, которые хотят сделать все, что делают знаменитости, достоянием общественности. С каждым клиентом здесь обращаются как со знаменитостью, и вся информация остается конфиденциальной. Ваша семья, друзья и родственники никогда не узнают о том, что вы сделали пластическую операцию.

Когда я увидел фотографии клиентов до и после пластической операции груди, я признался себе, что по результатам операции в Лос-Анджелесе, грудь стала выглядеть более здоровой и стала иметь натуральную форму. Более полная и сексуальная грудь сможет помочь девушке выглядеть как знаменитая модель в купальнике. В Клинике также можно сделать пластическую операцию мужской груди. Мужчины, страдающие от синдрома, названного гинекомастией, имеют чрезмерную грудную ткань и кожу, которые могут привести к осложнениям и дискомфорту.

Click Here - Rodeo Drive Plastic Surgery English Translation

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